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While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
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Game Rant on MSNGhost of Yotei May Not Have A Popular Feature At LaunchSucker Punch clarifies whether or not a popular feature will also be making the transition to Ghost of Yotei when it launches ...
Curious about the Ghost of Yotei popcorn bucket? Developed by Sucker Punch Productions, the upcoming game is a stand-alone sequel to Ghost of Tsushima. It takes place in 1603, where Atsu embarks on a ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
Ghost of Yotei is already looking to resolve one of the few issues that many players took with Ghost of Tsushima.
What was most important for Sucker Punch, though, was to ensure that the original game’s quality transferred over to the new ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they remain fond of Ghost of Tsushima. That ...
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Game Rant on MSNGhost of Yotei Dev Explains How They're Keeping the Open World InterestingA Ghost of Yotei developer discusses how they'll keep the open world interesting, with lessons learned from Ghost of Tsushima.
It looks like PS5 players will be spending hours as Atsu in October when Sucker Punch and Sony's Ghost of Yotei release.
The map in Ghost of Yotei will be similar in size to the one in Ghost of Tsushima, but the developers have made sure that the ...
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