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Naoki Hamaguchi: So initially, I started out in a sort of engineer role, and I had joined the development of the titles from “Final Fantasy XII” and had gone on to be involved in development ...
Naoki Hamaguchi is clearly very passionate about Final Fantasy 7 Rebirth. You can tell in his answers that he’s a fan of the series and wants the fans to have a truly memorable experience with ...
Without diving into the ending in granular detail, Final Fantasy VII Remake producer Yoshinori Kitase and co-director Naoki Hamaguchi answered some questions about the game in an email exchange ...
Rather than simply update the game with a glorified face lift, the developers led by directors Tetsuya Nomura, Naoki Hamaguchi, and Motomu Toriyama, wanted to tell their own story. Sort of.
FF7 Rebirth’s ending left fans divided over whether it was a bold retelling, a convoluted mess, or just a disappointment, and that’s exactly the reaction director Naoki Hamaguchi wanted.
Features By Heather Wald published 1 July 2020 Co-director Naoki Hamaguchi talks about the decisions behind some of the new features introduced to Final Fantasy 7 Remake ...
Naoki Hamaguchi was joined during the event by Square Enix ‘s legendary Yoshinori Kitase, who was keen to point out that the development team are looking to expand on the game world of Final ...
SPOILER ALERT: This interview contains light spoilers for “Final Fantasy VII Rebirth.” When it comes to Final Fantasy and Square Enix, Naoki Hamaguchi has seen it all. Having started as a real ...
SPOILER ALERT: This interview contains light spoilers for “Final Fantasy VII Rebirth.” When it comes to Final Fantasy and Square Enix, Naoki Hamaguchi has seen it all. Having started as a real ...
NAOKI HAMAGUCHI: We worked on every character quite evenly for the game. So, there was not really a particular character that was treated special.